In the days before the first Thieves Guilds, before local leaders brought varying clans and disassociated outlaws together, disputes were settled through a brutal game known as BRAVE OR KNAVE. Given the stakes, the challenge was not made lightly– only in matters of honor where no other choice remained.
What were the stakes? Not lives; for cutthroats such as these, life was cheap. No, the stakes were the thief’s most important tool: their hand.
When a player lost a round, the penalty was… a finger. In theory, games could last as long as a player had willpower, pain tolerance, and remaining digits, but most thieves usually gave up after one or two lost fingers, yielding both in the game and the matter of honor. (If you emerged unscathed, well, then, that was the gods favoring you, and your victory was considered fair and sound.)
Thankfully, that barbaric version has been retired (except in the most reprehensible of establishments), but its spirit lives on in a bar game of chance, drink, and swagger.